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Latest 2D Activity

Quantum Duck
August 31, 2024 02:21 PM
Devlog #34 (Feature Complete you say??)

Hey Raygunners,

I'm excited to announce that the game has finally reached the feature complete stage. yaaaayyY!!

 



What does this mean?

Well, we're not done. But now we can focus on art, polish and bug fixes, and just generally improving the game as much as possible. Of course, we'll need some h…

1,144 views
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sausagejohnson
August 27, 2024 01:59 AM
Orx - Portable Game Engine version 1.15 has been released

The Orx community is pleased to announce the 1.15 release.

There are quite a few changes in this release.
Here are some highlights:

  • A new resource type, mem, has been added for in-memory/embedded resources. The embedded default font and orx logo are leveraging it, while ultimately reducing the size of…
1,256 views

Hi

I am a hobbyist working in Unity Game Engine and right now i am working on re-imagining the classic Pong game and modernize it to 2024 standards 

i have so far put down the basics of the game such as a title screen without graphics menu system and the classic pong game itself 

and everyth…

1,763 views

oscarfabianleites@gmail.com said:

I like this project! Congrats!👏

Thanks! Now I'm making a forge, in which you can improve equipment and make stakes and projectiles for catapults

3,706 views
SketBR
July 08, 2024 03:29 AM
I Made story intro cutscene

I Made story intro (This post contain with music and without music versions)

Play Now: http://kittycreampuff.itch.io/eds

Full Post: https://x.com/sketBR/status/1809873643125838201

6,416 views
Just some RTS. I don’t know what to tell you anymore about it yet 😜✌🏼 https://gamejolt.com/games/Aator/904779 or https://xolatgames.itch.io/aator

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Also, if you have interest, you can visit my website: https://xolatgames.ru/

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Music from this video:
https://www.gamedevmarket.net/asset/menu-music-…

2,775 views

Correct, not a right or wrong approach. Some are more easy to implement than others, some are a better fit for specific languages and tools.

You asked about typical, and typical is table-based configuration. Sometimes that is tables in source code, sometimes that is tables in data files, sometimes o…

6,001 views
pixelamped
April 29, 2024 08:42 PM
Working towards a demo build!

I have done a lot of work on Blast Castle in the past weeks/months and holding back writing another blog, so here I am! I don't want to bore anyone, so I'll get right to the changes!

The dictionary

One of the things I always wanted to have was a way to keep track of discoveries. This object opens up…

10,278 views
IvanEfimov
April 18, 2024 03:01 PM
NeoAxis Game Engine 2024.1 Released

NeoAxis releases a new version NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.

This release includes a large number of changes in all components of the engine. Improved graphics, physics, sound, network support, resource and object management.

Full changelog.

Updated …
4,483 views
pixelamped
March 02, 2024 10:25 PM
Basic shop done / showing off items!

Hello! I have finally finished the start of the shop, there are still things I wish to add, but right now I'm happy with it. I found a way to make items that will appear in the shop super easy to add. All I need to do is add a sprite to the sprite sheet of items, fill out the info in the item dicti…

3,636 views
pixelamped
February 24, 2024 12:59 AM
making the shop functional

Today I worked on adding randomization to the shop aka the Fether Outlet. I made a couple of upgrades/attachments that appear at random, but in the future, there will be a lot more. there is still a lot of kinks to work out, but overall, I'm happy with it. Also, you can't actually buy things yet bu…

17,230 views
sausagejohnson
June 19, 2023 02:00 PM
Orx - Portable Game Engine version 1.14 has been released

The Orx community is pleased to announce the 1.14 release. This marks the 14th yearly major release since 1.0 in 2009. 
There are quite a few changes in this release. Here are some highlights:

  • Bundle, a new extension that can automatically discover and pack all your game resources, either inside…
5,189 views
IvanEfimov
March 22, 2023 07:08 PM
NeoAxis Game Engine 2023.1 Released

NeoAxis company releases a new version of NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.

The release includes significant licensing changes, graphics improvements, a new physics engine, multiplayer support and many new add-ons. Now available for free a road construc…

9,954 views
sausagejohnson
March 20, 2022 11:48 PM
Orx - Portable Game Engine version 1.13 has been released

The Orx community is pleased to announce the 1.13 release. This marks the 13th yearly major release since 1.0 in 2009. There are a substantial amount of changes in this release. Some highlights include:

  • 70+ updates or new features
  • Added a new SoundSystem plugin based on MiniAudio: All platforms now s…
21,336 views
Flash Animation in Unity3D From Scratch, Part One

In this article series, I will talk about how and why we decided to create our own solution for import of Flash animation to Unity, and about optimization techniques and internal workings of the plug-in. I also have lots of other fascinating stuff to tell about: internals of the SWF format, s…

14,784 views
Jarrod1937
March 03, 2018 05:06 PM
Reference Guide For the Beginner Artist
This reference guide has now been proofread by @stimarco (Sean Timarco Baggaley). Please give your thanks to him. The guide should now be far easier to read and understand than previous revisions, enjoy! Note: The normal mapping tutorial has been temporarily moved, to be added back as its own to…
14,482 views
How to write a 2D UFO game using the Orx Portable Game Engine - Part 1
Before you begin

There is a video version of this tutorial available here which compliments the article version:
https://www.youtube.com/watch?v=qRuVgGOL3fI

Overview

Welcome to the 2D UFO game guide using the Orx Portable Game Engine.

(Updated for 2021 and to support version 1.12 of Orx)

My aim for thi…

73,029 views
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