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Latest 3D Activity

Indiependent_Studio
September 09, 2024 06:12 PM
Atomic Blastman - Devlog #2
Atomic Blastman Devlog #2 Official Website: Indiependent Games Studio

Figure 1: Atomic Blastman Main Menu

  Developing Progress - Shop and Profile

Figure 2: Atomic Blastman Profile Overview Sketch

Shop and Profile - What's new:
  • Shop backend is fully functional now, all products can be purchased…
5,767 views
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Indiependent_Studio
September 03, 2024 05:58 PM
Atomic Blastman - Devlog #1
Atomic Blastman Devlog #1 Official Website: Indiependent Games Studio

Figure 1: Atomic Blastman Main Menu

Developing Progress - Login Menu

Figure 2: Atomic Blastman Login Menu

Login Menu - What's new:
  • Atomic Blastman is expected to be launched on Epic Games Store. That's why using Epic Online Servic…
1,940 views
pixelamped
September 03, 2024 04:43 PM
setting up Qodot and creating sky piercing material

I have been creating a new game using the Godot engine, one that I am able to just add whatever. so I'll go over all the "hardships" I've had.

Setting up Qodot.

Qodot is an addon for Godot that allows you to create maps using the TrenchBroom Quake map editor. LET ME TELL YOU, if you want Half-Life, …

1,898 views
Quantum Duck
August 29, 2024 10:49 PM
Devlog #12 (Spaaaaaaaccee!) -- August 27th, 2018

Space… The final frontier.

Hello there cadets,

Big update this month, a fair bit to go over so let’s begin, shall we?

Discord Server and Closed Alpha

Come on down!

First up! I’d like to invite you all to the official Discord Server for Raygun Gadabout. 

There you can get news and updates straight …

220 views
komires
May 17, 2024 02:52 PM
Matali Physics 6.5 Supports

We are pleased to announce the release of Matali Physics 6.5, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.5 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Synth and Matali Games m…

14,560 views

Bambi Ascension | Carnistas Uprising is a 3D Anime Toon Shaded Action RPG game with lewd features where there will be three playable characters and the protagonists are trying to free their world from a tyranial overlord that seeks to enslave society to his liking. The game is being created in Unit…

3,309 views

Correct, not a right or wrong approach. Some are more easy to implement than others, some are a better fit for specific languages and tools.

You asked about typical, and typical is table-based configuration. Sometimes that is tables in source code, sometimes that is tables in data files, sometimes o…

6,156 views
IvanEfimov
April 18, 2024 03:01 PM
NeoAxis Game Engine 2024.1 Released

NeoAxis releases a new version NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.

This release includes a large number of changes in all components of the engine. Improved graphics, physics, sound, network support, resource and object management.

Full changelog.

Updated …
4,546 views

@Alberth Fair enough! 

9,269 views

Tuzi_Cure said:

Let's say your player character has 10 HP.
I would multiply it by a factor of 10 for the display, so the player sees 100 HP. but as far as the code is concerned, it's still 10. 
If the play takes 1 damage now, the player's HP should be 90 HP, then 80, 70, and so forth until 0 HP. …

14,677 views
komires
December 19, 2023 08:42 PM
Matali Physics 6.4 Presents an Innovative, Physics-Based Approach to Wayfinding

We are pleased to announce the release of Matali Physics 6.4, the significant step on the way to the seventh major version of the environment. Matali Physics 6.4 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Sound and Matali Games module…

4,539 views

As someone with no talent for art and no training in modeling, I've gotten into AI art in the past few weeks to fill the gap.  Once you get over the learning curve it's pretty amazing, and it will only get better as time goes on.  I've been reading it's going to enter the 3D realm soon an…

3,970 views
komires
July 18, 2023 02:40 PM
Matali Physics 6.2 Presents Parametric Action Fields For Fully Dynamic And Destructible Scenes

We are pleased to announce the release of Matali Physics 6.2, the first step on the way to the seventh major version of the environment. The latest version brings changes necessary to implement effective navigation and wayfinding algorithms as well as complex AI behaviors, including group behaviors…

6,871 views
dimi309
June 03, 2023 09:36 AM
Amateur Collision Detection that Works

As a hobbyist one is often faced with severe time constraints. There are day jobs to hold, groceries to shop, movies to watch, walks to take and friends to see. One way to overcome this issue is by using one of the known game engines like Unity, Unreal or Godot. But for me, the joy of game developm…

3,214 views
IvanEfimov
March 22, 2023 07:08 PM
NeoAxis Game Engine 2023.1 Released

NeoAxis company releases a new version of NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.

The release includes significant licensing changes, graphics improvements, a new physics engine, multiplayer support and many new add-ons. Now available for free a road construc…

10,033 views
adityarajani
August 18, 2019 03:25 AM
How to Create a Realistic Formula 1 car in 3D

In this article, 3D Environment Artist Aditya Rajani goes in-depth in how he created a Ferrari Formula 1 car in 3D using Maya and Quixel. He shared insights on how to avoid some common mistakes while modeling and texturing and achieve realistic results.

Background

Aditya Rajani is a widel…

21,993 views
GameDev.net
January 28, 2019 02:11 AM
XM-03 3D Model Workflow

Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic.

My most recent task was to create the XM-03 Hornet for Infinite Fleet.  I overhauled our 3D asset production workflow to take advantage of new tools and techniques to keep our visuals on the cutting edge. The new workflow has real…

14,396 views
lawnjelly
November 12, 2018 02:20 AM
Using the Skin Modifier in Blender to Quickly Model Creatures

After spending many hours painstakingly attempting to model creatures entirely by hand, I finally discovered (a couple of years ago) the skin modifier in Blender, which is a fantastic quick way to build organic creatures and shapes, especially for the artistically challenged like myself, and als…

26,186 views
gdarchive
October 14, 2018 11:37 PM
Reverse-Normal 3d Outline Tutorial

  • Duplicate your mesh.
  • Apply flat black material for the outline.
  • Select your duplicated model and reverse its Normal direction.  'Face normals' are the direction a face is pointing/rendering.
  • Next, we turn on backface culling.  'Backfaces' are the sides of faces that are point…
  • 23,024 views
    Contact-hardening Soft Shadows Made Fast

    Figure 1: Contact-hardening Soft Shadows in Sponza scene. Note how the green adornments’ shadows are hard (because the shadows are close to the adornments) whereas shadows of poles hanged high in the air (poles are not visible in this screenshot) cast very blurry, barely visible shadows (like…

    55,335 views
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