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JoeJ said: This one seems pretty nice: https://jcgt.org/published/0011/03/05/

That's the most useful one for routine dirt, rocks, etc. All it does is divide the texture into hexes, spin the hexes randomly, fuzz the edges, and recombine. That can be done in a shader. That's enough to break up annoyi…

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Asset Packs: Backgrounds and UI Elements

I recently released two asset packs on itch.io:

The first is a collection of nine fantasy-themed backgrounds--see below for a few examples (scaled down). All of these backgrounds have dimensions 2560 x 1440--save for one, which has dimensions 2560 x 2560.

You should find them here: https://thaumat…

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Hi Everyone,

If someone is interested sountrack from my track list https://soundcloud.com/raytronic​ for use in some project, please contact)

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I am not a Godot user, and have no idea what wrapf() does, but you want a horizontal world where the far left end is connected to the far right end so you can move around in circles, right?

I would probably make not 1 world, but 2 ½ worlds (or 3 ⅓ worlds, etc). For simplicity assume one such world p…

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