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Latest help Activity

pixelamped
September 03, 2024 04:43 PM
setting up Qodot and creating sky piercing material

I have been creating a new game using the Godot engine, one that I am able to just add whatever. so I'll go over all the "hardships" I've had.

Setting up Qodot.

Qodot is an addon for Godot that allows you to create maps using the TrenchBroom Quake map editor. LET ME TELL YOU, if you want Half-Life, …

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This kind of highlighting system has two advantages:

  • It makes it easier to follow along when reading and listening to the voice acting at the same time.  Helpful for illiterate players who have trouble following the text alone, hearing-impaired players who have trouble following the voice acti…
  • 2,393 views
    Tom Sloper
    January 24, 2024 12:46 PM

    LorenzoGatti said:
    the screenshot only shows high quality but otherwise unremarkable still images

    I saw a “Paper Mario”-type animation there. But yes, a description here is called for.  And if pseudojester doesn't come back and continue the discussion, he's probably spamming us (pushing “sticker…

    4,747 views

    Hello, I am a young game developer. I embarked on the perilous adventure of creating a first-person horror game inspired by several games:

    Condemned “https://store.steampowered.com/app/4720/Condemned_Criminal_Origins/?l=french”

    Silent Hill (do I need to introduce it to you?)

    ill “https://store.steampo…

    3,603 views

    @Jimmyberf Along the lines of what Frob suggested:

    // output 

    float3 outputColor = saturate(ambient + diffuse + specular) * input.Color.rgb;

    5,748 views
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