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How to have flexible weapon firerate in multiplayer fps game when using client side prediction

Assuming “rpm” is “rounds per minute,” then you need to take this into account in your simulation loop and asset creation.

For the sound of automatic fire, you should not re-trigger a shot effect for each r…

3,095 views
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You need to snapshot position and velocity, and forward that. When playing back, you need to simulate using that same position and velocity. This will let you put entities in the “right” place no matter what the rendering frame rate is.

The draw-back is that you will render entities in positions tha…

2,351 views
Maiu
September 02, 2024 05:07 PM
JavaScript MMORPG from Scratch - Maiu online #4 - Online demo of my indie game

Link to the demo: 
https://maiu-online.com/

Hello Adventurer,
Since last post a lot changed, I even don't remember what write about. But better than writing is showing demo.
Finally time has come to share my game prototype with outside world. There are a lot of to fix and improve but I believe cur…

1,436 views

There are three common ways to organize this:

  • Write different functions. Keeping them in sync when changing is annoying.
  • Use if() statements on the inside of the functions, if the differences aren't particularly big. (Unreal does a lot of this.)
  • Use implementation inheritance or delegation, and take …
  • 4,831 views

    My name is Robert, and I'm thrilled to introduce you to Gods of Fire, an immersive new PvP dragon action game that's about to make waves on Steam.

    Gods of Fire is an indie game created by a small, dedicated team that has passionately developed it for the past two years. We believe your expertise in …

    1,888 views

    What I'm developing is a unique game that combines the old 2D RPGs that we all love and cherish with multiplayer aspects to allow for ever evolving dynamics between player controlled factions with results that will change and alter the game world dynamically.

    But first, more about me.

    I am a 36 year…

    2,304 views
    Legoshii
    July 08, 2024 09:29 AM
    Echo Squad - Prototype | New Update - 0.1.1

    Hello!

    A new update as been published for the game experience. Now with this update, you can report a bug with a simple interface. 

    This work as been created by BetaHub. But what is BetaHub? BetaHub is a bug submission service designed specifically for game developers and testers. It is not an a…

    6,492 views
    Maiu
    June 27, 2024 08:43 PM
    JavaScript MMORPG from Scratch - Maiu online #2 - Monsters AI System

    Hello, Finally I finished work on first prototype of monsters AI module. Monsters have several states: IDLE, PATROL, DEAD, FLEEING, COMBAT. 

    Idle monsters are non active even when someone attack them. Patrolling ones are walking around and checking each 0.5s is they have someone to attack in a …

    8,091 views
    Brain
    March 20, 2024 10:46 AM
    Choose an engine and stick with it! (Why and how I went from my own engine, to UE4, and back again!)
    A History Lesson of a very old game

    Hello all!

    It has been a very long time since I attempted to yet again deliver my role playing game The Seven Spells Of Destruction to the waiting hands of gamers. Several times I have tried, and failed with varying degrees of success.

    Let's recap on all the various…

    61,885 views
    jakeryno
    August 26, 2022 11:43 PM
    Design Notes #8 - Eighth Post - Module III - Week 8
    Welcome back!

    This will be my eighth post on my design blog. Today I will be going over the information that I learned in the eighth week of my Game Systems Design class. As I have said in my previous posts if you follow this blog, I would appreciate any feedback you may have. Anything at all, wheth…

    7,664 views
    khawk
    October 21, 2021 04:05 PM
    Unity Launches Unity Gaming Services

    Unity (NYSE: U), the world’s leading platform for creating and operating real-time 3D (RT3D) content, today announced the beta launch of Unity Gaming Services – a new platform experience that unifies Unity’s existing Operate Solutions for games and introduces new tools and services that simplify an…

    12,222 views
    lucidsight
    October 14, 2021 02:57 PM
    Lucid Sight, Inc. Announces $2.58 Million Investment to Launch Colyseus Arena Cloud-Hosted Multiplay

    Los Angeles, CA— Lucid Sight, the independent game studio behind MLB Champions, CSC with Star Trek, Herocade, Polyrunner, and several other games spanning VR, AR, and NFTs is announcing that it has raised $2.58 million to launch a cloud-hosted multiplayer service called Colyuseus Arena.  Colys…

    15,599 views
    Avoid the mounting costs of multiplayer games with hybrid cloud

    There’s a good reason why studios develop multiplayer games – it gives them an opportunity to work at their most creative, building live communities and taking on the challenge of real-time action. They also have the greatest potential to deliver profit. But it’s well understood that they are hard …

    11,245 views
    How Scavengers is launching across multiple platforms and stores with cross-play

    Not only do games without cross-play exclude a huge chunk of their target audience, which means lost marketing and sales potential for game studios relying on recuperating the massive expense of making them. Omitting cross-play negatively impacts gameplay, too.

    The most obvious downside is gamers ca…

    11,961 views
    Focus on the magic: how we found the freedom to create Scavengers

    By Josh Holmes, CEO and co-founder of Midwinter Entertainment

    With over twenty years of experience as a creative leader, studio executive and entrepreneur in the games industry, Josh’s credits include creative director for Halo 4 and studio head for Halo 5: Guardians, as well as co-creating the NBA …

    12,202 views
    StreamSDK Powered SNES w/Online Multiplayer Tutorial

    Introduction

    Marketing a new product can be difficult. It’s doubly difficult when it’s in a new space, like real-time streaming … if that’s even the right way to classify StreamSDK. Pursuant to this challenge, one way to reach people is to present novel new demos that showcase the power of the platf…

    10,487 views
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