Latest Rotation Activity
Seems a problem of euler angles, solvable with trial and error.
I have some tools which might help:
__forceinline void FromEuler (const sVec3 &radians, const int order = 0x012)
{
int a[3] = {(order>>8)&3,
(order>>4)&3,
(order>>0)&3};
sMat3 r[3] = {…
Hi,
I am having a weird issue when rotating my character with animation. The issue is that a position in the world is being interpreted differently depending on the direction of the character. When I do not apply the animation rotation data to it, it seems correctly identify the position -519.0f, 0.…
Thank you for helping me understand and providing an insightful response once again!
This ball seems “3d” at all times, it's probably a simple convex mesh that is rotated and translated according to the simulated movement of the ball (treated as a perfect sphere).
Aren't you using a game engine that allows drawing and moving such a simple 3d model easily? What do you find challengin…
@MarkS lol. that's almost like the first implementation, only had to make a few changes, thank you 🙂