Advertisement

Latest terrain Activity

buzzelliart
June 17, 2024 03:27 PM
OpenGL procedural terrain - a longer walk

OpenGL procedural terrain.
Here is a smalll list of some of the techniques I used here:
. tessellation shaders
. trilinear texture mapping
. 2D billboards
. displacement mapping
. wind animation using noise texture
. HDR
. advanced bloom via downsampling
 

8,029 views
Advertisement

Thank you for the reply and giving an helpful and insightful explanation! 

6,441 views
DirectX12 lighting with weird stripes

Maybe this is part of the problem:

float3 va = normalize(float3(size.xy, s21 - s01));
float3 vb = normalize(float3(size.yx, s12 - s10));

float3 localNormal = float3(cross(va, vb) / 2 + 0.5f);

You forgot to normalize the final normal, while normalizing the two tangents isn't needed. So it should be:

f…
3,957 views
Looking for testers for a new terrain mesh generation tool!

Currently searching for beta testers for #TileMesh!

What is it?
A tool for Windows, OSX and Linux to help indie devs and modelers create large-size, scale terrain objects for their games using simple CSV (ie from Tiled) or indexed PNG files - UV mapped to a tilemap image of your choosing.

Full version…

3,459 views

Definitely looks like basic splat maps.

4,443 views

hello.

I found that btStridingMeshInterface is required to create btBvhTriangleMeshShape.

But all I have is as much data as (Width * Height) for btTerrainHeightfieldShape. There is no index information on the data.

Then, I found this post on Forum : viewtopic.php?p=38852&hilit=btTriangleI ... ray#…

5,741 views
nikkoid
April 24, 2021 09:21 AM
Update: the beaches are finished.

Original article: https://wolfonlinekingdom.com/update-beaches-are-finished/

The work about the beaches is almost finished. There are many of them and I will add teleporters in order to reach them without walking for hours into the jungle. 

All of these are totally procedural, with hundred of t…

4,604 views
grelf
March 25, 2020 10:47 AM
A simple way to generate limitless terrain in real time, in plain HTML5/JavaScript!

This article explains in some detail how I generate terrain in The Forest (www.myforest.uk) as the player moves around. I discovered the techniques around 1980 when making games for a TRS-80 with only 16 kilobytes of memory available. In 2014 I began converting my old Z80 assembler to HTML5/JavaScr…

6,924 views
Advertisement
Advertisement