Hello and welcome to this weeks dev diary!
As some of you know, I though about moving onto a semi-weekly release schedule for the dev diaries to make more time for the game development in general. After last few weeks releasing a dev diary every second week, I came to a conclusion, that until there …
Hello and welcome to this weeks Dev Diary, the short version!
Last week was a slow start after the vacation, which consisted of pondering and improving upon the following game mechanics;
- Resource gathering and logistics - trying to find a balance with natural but enticing experience with resource gat…
Hello and welcome to this weeks Dev Diary, the vacation greetings part 2!
Last week there was no dev diary, as I had nothing new to report regarding the project. This week is quite much the same, but I do have something to announce today;
During last week, I broke my break time a bit and pondered the…
Hello and welcome to this weeks dev diary, the vacation announcement!
last week was uneventful, as I decided to have a little break from everything for a while. It seem to have been the right choice, to make, as I have been feeling really anxious for a while now due to several personal matters, rega…
Hello and welcome to this weeks dev diary, the short version!
Last week went by along the following topics;
- Refining some business and merchandise ideas (on paper).
- Some updates and refinements to the story (on paper).
- Further refinement to the leveling mechanics (on paper).
You can check out every poss…
Hello and welcome to this weeks Dev Diary, the short version!
Last week went by along the following topics;
- Wrote some initial logistical theory of how it might be possible to make automatically generated quests, that feel like well thought out, hand made quests.
- Further refinements to some of the sto…
Hello and welcome to this weeks dev diary, the short version!
Last week went by along the following lines;
- Improved upon the previous story concepts (on paper).
- Made several notes on narrative options for the story progression (on paper).
- Thought out some tweaks for the leveling system (on paper).
You c…
Hello and welcome to this weeks dev diary!
Last week went in a more focused manner on tutorials about game development and game design along following topics;
- Tutorial on how to make a simple RPG on Unity, courtesy of Brackeys (on YouTube).
- Gathered some information about Branchless Programming, which…
Hello and welcome to this weeks dev diary, the short version!
Last week went by along the following topics;
- Shuffling around with the website color themes - still not sure what I like the best, but for the final First version (V1.0) the theme will be dark.
- Tried out some ideas with the website's Tab d…