Hi everybody!
I post very rarely to this blog, but I am still alive! I just released a video on the topic of egocentric projection. It's not a topic tightly related to game development, however, I think it is a really neat and rarely talked about technique in computer graphics. Egocentric projection lets you make objects appear to be behind or in front of the actual display by tracking the viewer. How it works exactly and what it looks like, you can see in my video.
Let me know what you think about it!
Ha, awesome :D
I would love to see an eye tracker on every display.
We would get a second mouse for input, e.g. to decouple aiming from looking / movement directions.
We could do foveated rendering to lower power and HW costs.
But i did not think of matching fov to the real world player as well.